͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ ͏‌ 
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ISSUE 40

Editorial

Welcome to Issue #40! It's so very good to have you aboard for this issue. It's not that Issue #39 didn't count, because it did, but it was sort of a leftover kind of issue. It was left over from my last PBM initiative. For a while there, it was in limbo, sort of in the Twilight Zone, you might could say.



But not this issue. Not Issue #40.



Issue #40 is part of this new PBM initiative that I've got going. Sure, it will look the same as many past issues of PBM Chaos, in many respects, but it's got a new engine under the hood, so to speak. And that new engine is powered by more PBM energy than any of my past PBM publications that have come before Issue #40.



Currently, we're running on the equivalent of PBM rocket fuel. So, strap yourself in, and enjoy the ride. I see many issues ahead of us, as long as health and life do not abandon me. One never fully knows, but there's nothing wrong with hoping for the best, is there?



If you're a PBM GM and you're reading this, then send me an ad for your game(s), or send me an e-mail to coordinate the inclusion of more ads for your PBM gaming products and services. Only if you're interested, of course. I can't make anyone take advantage of what PBM Chaos has to offer.



I know that Richard Weatherhead fellow is out there. He made the mistake of clicking the like button on a recent post in the PlayByMail.Net Group on Facebook. Yeah, I notice things like that, and especially if Old Man Weatherhead is involved. I have to give him a shout-out, just so that he knows that I haven't forgotten him.

Not everyone on various Facebook groups and pages who are PBM fans subscribe to PBM Chaos. What a darned shame, huh? Such is life, though. Can't win 'em all.

I hope that you enjoy this issue. There's some good stuff in it, I think. Our readers need to give some serious thought to submitting some new PBM articles via e-mail to me, so that I can include them in future issues of PBM Chaos. Otherwise, I have to fill the gap, and I've worn the letters off of several different keyboards, already. Maybe I should invest in some keyboard stickers. My wife suggested that I write on the keys that have worn the letters off with a marker. I can do that. I just need a permanent market that isn't black, like the keys. And before you even ask or suggest, I'm not gonna write the missing letters on the keys in my own blood.

PBMers are still lagging in joining the PBM Patreon site as free members. There's no cost involved. For new PBM initiatives to work as best as they possibly can, others have to embrace them. And if you end up missing out on some PBM stuff, just because you decline to become a free member of this new PBM site, well, don't blame me. You'll join Facebook, X (formerly Twitter), Instagram, and all kinds of other sites on the Internet, but not a PBM site? Sheesh!

I need to start working on that PBM magazine that will start publishing once a month, starting no later than October 1st, but perhaps as early as September 1st. You want more PBM stuff? I'll give it to you. I'll give it to you coming and going. I'll bury you alive in it.

There's a lot that I want to do. There's so much that I want to do. But it's awful quiet in here. I need feedback. I need participation. I need it to be more than just a one man show. Reading PBM Chaos is great - but there has to be something to read in each and every issue. Capeesh?

Yeah, I've gotta say it, because someone has to remind people. People get busy. People get distracted. One of my functions as editor of PBM Chaos is to continually remind you to join the effort. Help me out, People. Help me to help you. Help me to make PBM gaming grow.

When the announcement was posted on different Facebook pages and groups that Issue #39 of PBM Chaos had been published, let's take a quick look at who all clicked the like or love buttons.

Richard Weatherhead
Peter Rzechorzek
Richard Lockwood
Stefan
Brendan Weir
Steve Tierney
David Oliver Kling
Indie Spin
Joe Franklin
Alexander Sahm
Stevan Winkle
Joe Franklin


Thank you for your extra effort!
I appreciate it. I truly do. I really wish that social media sites were better designed, though. It's like they are designed to harvest us (well, harvest our data and our network connections, anyway), and not to facilitate us communicating effectively with one another. Social media sites are great, but they also tend to be a bit unwieldy and uncooperative. And it really is a struggle, at times, to use them and to keep up with them. It is for me, anyway.



Not everyone who clicked those like or love buttons above subscribe to PBM Chaos, I don't think. It's hard to be sure, since people can come up with all kinds of names to use for their e-mail addresses, but even if they all aren't currently subscribed to PBM Chaos, maybe they'll join the rest of us a little bit later on down the PBM road.



Today is Monday, so I'll probably start work on Issue #41 on either Tuesday or Wednesday of this week, if not sooner. In fact, Issue #41 may be ready for you sooner than you're ready for it.



I hope that you enjoy this issue, but whether you do or not, send me an e-mail and tell me why. Let's create some PBM noise, people! Mimes are great, but they don't tend to be real good at making a lot of PBM noise. I look forward to hearing from you, one and all.



And on that note, happy reading! And as always, happy PBMing!



Charles Mosteller

Editor of PBM Chaos

PBM Quote

"I am always in need of articles, reviews, etc. to fill up issues. There has been criticisms on the content of the issues, well a lot of it depends upon getting people to write about what they are playing. (There is a letter from one of my readers in the letters section stating his disappointment.) Don't be afraid to try your hand at writing."

Editor David Webber

Paper Mayhem magazine - Issue #83 - Mar/April 1997 Issue

Where We're Heading article

Editor's Note: The more that things change, the more that they stay the same. Those who enjoy reading PBM publications, such as PBM magazines and PBM newsletters, much prefer to have interesting stuff to read about PBM games and all kinds of other things in and across the PBM industry and the PBM hobby.



Yet comparatively speaking, only a very low percentage of PBM fans ever bother to put pen to paper (or their typewritten words to digital paper), in order to give their fellow PBM fans more more interesting stuff to read.



Paper Mayhem's editor, David Webber, nailed it squarely on the head in his quoted words from his Where We're Heading article from 28 years ago. If no one writes, then there can be no content.



There's an interview in this issue of PBM Chaos where Bryan Ciesielski took the time and made the effort to provide some content about his forthcoming new Play-By-Mail game, Dutchman. Won't you consider returning the favor, by writing and submitting some PBM content of your own, even if it is just a memory or two from your own time spent paying PBM games, or from designing or moderating a PBM game at some point in your PBM past.

COMING IN NEXT ISSUE

Galac-Tac

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* Until Issue #11 of The Monster Island Monitor arrives, browse the past issues.
The PBM Maze image ad
Maze Runners

Stefan

Life Force

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Maze Vision = 150

Player 1

Player 1 Start Location

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Rob

Life Force

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Maze Vision = 150

Player 2

Player 2 Start Location

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Steve

Life Force

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Maze Vision = 150

Player 3

Player 3 Start Location

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Richard

Life Force

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Maze Vision = 150

Player 4

Player 4 Start Location

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Welcome to Return to the PBM Maze! Are you excited? Maybe? Maybe not? Well, the maze is waiting on you. I wish one and all much luck in this version of the PBM Maze, but luck is for the weak and unprepared.

So, prepare yourselves, maze runners, for your destiny within the winding walls of the PBM Maze awaits you. What discoveries will you make? What dangers lurk within the passageways inside of this maze? Will you survive? Or will you die an agonizing death? Or will you get captured by some unnameable horror that lies in waiting, therein?

I am your host - the Maze Narrator. I will take delight in both your accomplishments and your failures. And if your maze runner dies, it is I who shall preach their funeral.

We start this time around with four maze runners. As the game progresses, more maze runners may enter the fray, as well. It all just depends upon whether anyone else turns out to be dying to get in - that and certain keys that control entrance and egress into and out of the PBM Maze. You see, not everything lies within my control, for there are other "forces" in play within the maze, itself.

Some things are the same as before. Well, almost. Other things, though, will be new to one and to all.

Your main objectives are to explore the maze, and to make it out alive. And because maze runners always prefer a challenge, when the game starts, there are no exits open (nor any visible, yet). That should make it all the more fun, huh? It's not like your maze runner has any hope of escaping this newest incarnation of the PBM Maze anytime soon. Maze runners are here for the duration.

I won't tell you everything, but here are a few things that you might want to remember:

1. Maze Vision - Maze vision returns to the PBM Maze, but it doesn't work exactly as it did, before. As the game progresses, your maze runner's maze vision may increase or decreased from turn to turn, to simulate darker and more well lit portions of the maze. It may even be intermittent. I don't control the maze vision for your maze runner - dice do!

2. Life Force - As with the last time around, maze runners each have their own life force, measured in boxes. Green is good. Red is bad. All red is very, very, very bad, because your maze runner will die, if that happens. Injuries and death are both a part of life inside of the PBM Maze. Be careful, because no maze runner is completely invulnerable from all harm or danger over the course of this game.

3. Treasure - As you explore the maze, your maze runner may acquire treasure. They may also acquire other "things." Likewise, "things" in the maze may "acquire" your maze runner. Careful as you go.

4. Monsters - Be careful! Monsters like to eat.

5. Dead Ends - Yep, lots of them.



6. Second Chances - Those would be really nice to stumble upon. They can save your bacon, even from a terrible demise - but once used, they disappear, forever.



7. Fairness - Life isn't fair, and neither is the PBM Maze. To the contrary, in fact, the PBM Maze is very unfair to the species known as maze runners.



8. Flee - You can always choose to flee, either back the way that you came, or blindly down some other passage that you haven't explored, should fear overcome you. That's not to say that you'll get away from whatever danger that your maze runner perceives, but what do you have to lose? You can even try to flee past things in the passageways of the PBM Maze.



9. Distance - Your maze runner can move as far through the maze on your map segment for the current turn as they can see, or up to that point. Your maze runner cannot usually move through solid walls. Both sides of a passageway must be visible, in order to move your maze runner into any given section of the maze. If you can only see one side of a maze passageway, then you can't move there.

* See below, to understand how to issue movement orders in the PBM Maze.

* Example of correct maze movement.

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* Where you would actually move to.

* Example of incorrect maze movement.

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* Where you would actually move to.

* You must be able to see both walls of a maze passage that you are trying to move into.

Send your turn orders for Return to the PBM Maze to:

[email protected]

* Any graphics editor, even free ones, will enable you to issue movement orders.

Quest image ad for KJC Games

* All Quest content and images copyright © KJC Games.

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SuperNova Discord

* SuperNova is a PBM game run by Rolling Thunder Games, Inc.

PBM Chaos recently [08/10/2025] dispatched an away team to the surface of the SuperNova Discord server. Signs of recent activity there were abundant.

Lifeform Scanner Results By Channel

# general
- Multiple postings during the month of August 2025. Most recent posting was on August 9th, 2025.


# ship-design
- Multiple postings during the month of July 2025. Most recent posting was on July 22nd, 2025. No postings detected for August 2025.

# draco
- Multiple postings during the month of August 2025. Most recent posting was on August 9th, 2025. Draco channel is a hotbed of activity!

# andromeda
- Last known activity was recorded on June 21st, 2025. No recent signs of life.

# wiki
- Multiple postings during the month of July 2025. Most recent posting was on July 4th, 2025. No postings detected for August 2025. Raven Zachary reported that the SuperNova Wiki is going offline at the end of the year, unless someone is willing to take it over. Dire news!

# imperial-palace
- Last known activity was recorded on April 2nd, 2023. No recent signs of life.

# other-pbm-games
- Last known activity was recorded on May 15th, 2025. No recent signs of life.

* Have you visited the Rolling Thunder Forums lately?
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Clickfest

How will your country fare?

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What's that? You didn't know that Clickfest was underway? Well, it is, and it starts with this issue of PBM Chaos, Issue #40.



The map and countries listed above are a sample of what Clickfest '39 would have looked like, had Clickfest already started. So, get ready and prepare yourself, and I will announce which country wins Clickfest in each of the future issues of PBM Chaos that publish (unless I forget to).



The winners may well change from issue to issue. In Issue #39, the United States took the top honor of being Number One. In looking back over past issues of PBM Chaos, it shouldn't be assumed that America will always field the most people voting with their clicks. Me being an American, as the editor and as the one who publishes PBM Chaos, I don't actually control which country brings the most clicks to the table, even though clicking PBM links represents an additional level of interest in, and commitment to, the PBM cause. 

As of 7:11 AM on August 11th, 2025, here is the "click score" that each of the following countries had:



United States = 19

Canada = 7

Germany = 5

United Kingdom = 3

Greece = 2

Slovakia = 1

France = 1



On a side note, the link in Issue #39 of PBM Chaos that got the most clicks was the one for Monster Island: Discover the Secret Lair, which took 1st Place with 5 clicks. In 2nd Place was a two-way tie between the links for the full report for The Mail-In Grand Tournament LXXXI (a Duel2 event held by RSI) and the link to download the rulebook for Sea of Nyx League, with 4 clicks each. And in 3rd Place, there was a five-way tie with 3 clicks each for the links for the PBM Patreon, the image ad for Hyborian War, the image ad for Nevaros, the text link to subscribe to PBM Chaos, and the text link to the Numena Discord chat server.



Maybe I can trek to that Monster Island Secret Lair, again, and snag an interview with the admin of that Facebook private group, Joe Franklin. If you're out there reading this, Joe, know that I'm coming for you, and that all of Monster Island won't be big enough of a place for you to hide!



Since Clickfest officially starts with Issue #40, and Issue #39 doesn't count for Clickfest purposes, other than to be served up as an example like a turkey being served on Thanksgiving Day to illustrate how Clickfest will work, every country starts off dead even, once Issue #40 of PBM Chaos publishes, everyone will be off to the races. You will have up until right before Issue #41 publishes, to cast your votes via clicking at least one link (but preferably more) in Issue #40, as the official count will close just in the nick of time for me to get the results added to the following issue.



Clickfest isn't about the number of links in issues of PBM Chaos that you click on. Rather, it's about reader participation and representing your country. Why let some other country hog all of the glory? Do those other countries deserve to claim a win, just because you couldn't be bothered to lift a finger and click a button? Aren't you the same one who clicks like buttons all the time on those social media insane asylums that you are addicted to?

With Clickfest, the "P" in "PBM" stands for patriotic. Do your part to help your nation rise to the very top of the list - each issue, every issue!

You're always free to click as many links in issues of PBM Chaos as you want to, but for Clickfest purposes, each link clicker only gets one vote in this chaotic omelet of insanity.



Victory awaits those bold enough to seize it!

Clickfest Motto = "Don't be a dick, just click!"

Have some fun as you spare a click to save play by mail gaming!

Image ad for The Isles - RPG Play By Mail

* All The Isles content and images copyright © Roy Pollard.

Browsing Paper Mayhem - Issue #83

Join me as I browse Issue #83 of Paper Mayhem magazine

The front cover is of an older man with gray hair and a beard and a hellaciously long mustache that sticks way out on both sides of his head. At first, I think, maybe he's a wizard. Thinking again, I decide that he is not, even though he has some book, some tome of some sort, that he is either reading or looking at. On the pedestal (or whatever it is) that the book sits atop and his arm rests upon, a lit red candle is burning and providing light for him to read by. Sharing the top of that pedestal is half a human skull, and an odd-shaped container of some sort.



I no sooner start flipping pages to browse, when my eyes are immediately pounced upon by a full page ad from Midnight Games hawking The Swords of Pelarn, a Legends II module. The contents page comes right at your eyes with huge letters that say INSIDE THIS ISSUE. To the right if it, letters almost as big visually shout COMING IN NEXT ISSUE. These are big visual teases to reach out and latch onto the reader's eyes. Like speed bumps or speed humps, they cause the reader to slow down, inviting you to pause and read all of the goodies that this page announces - both for this issue and the next!

I continue flipping pages, and Where We're Heading and Letters columns greet me, along with old PBM advertisements for World Conquest (half-page) and a combo-PBM ad for SED: Glory War and The City of Milanis, from Prime Time Simulations and Jagg Productions, respectively.



There's an article called Firebreather: Computer Moderated Fantasy Adventure Done Right by Trey Stone. I encounter a half-page combo ad for Death By Starlight and Out Time Days. Onward I go, flipping page after page after page. A third-page combo ad by Eclipse Consulting, Inc. hawks Island Takeover, Warriors & Wizards, and Haunted House.



Malcolm Driskill authors an article titled Firebreather: Beginners Strategy. An example of some Firebreather characters are provided in the form of a chart. Another half-page PBM ad, this time for Lords Of Destiny. That was run by Graff Simulations.



An article called War Without A Face: The Privacy Option in Victory! by Allen G. Viduka made its way into this issue of Paper Mayhem, as well. Editor David Webber included a third-page PBM ad for his PBM rag, Paper Mayhem.



Ah, yes! The Gameline column featuring written spiels about what all was going on with different PBM companies. Entertainment Plus More, Inc., Jagg Productions, KSK Concepts, Llucky Llama Games, Norman Conquest Games, Rebel Games, and Sinbad's Games provide updates that sprawl across a span of four pages of Issue #83.



I should also mention the half-page PBM ad for Odyssey, which was apparently run, simultaneously, by Gamer's Den, Llucky Llama, and Madhouse.



The half-page advertisement for Cyber-Toons catches my eye, due to the art of animals right in the middle of that ad. Rebel Games ran Cyber-Toons, and asked for US Postal Money Orders, only, to be sent made payable to Jeremy Smith. Any of you out there remember him?



Another article, this one Middle Earth - Fourth Age authored by David L. Kirkland, some two-and-a-half pages in length. Yet another half-page PBM ad, this one for Grandel Inc.'s Galactic Prisoners.



A tiny PBM ad for The Journal of the PBM Gamer, probably one-twelfth of a page in size, breaks the visual mass of an otherwise entire page of text in three-column format. Facing it is a full page PBM ad by Llucky Llama Games for a new play-by-mail game called High King's Tourney. In case you're wondering, this browsing of Issue #83 of Paper Mayhem magazine, thus far, has taken me all of the way to Page #19.



Continuing to proceed and to flip past even more pages, I arrive at the PBM Activity Corner column. Here, we have different PBM companies talking about what's going on in specific PBM games that they run. Included in this column are words of Advanced Gaming Enterprises for Crack of Doom and CTF 2187, Entertainment Plus More, Inc. for Adventurers Guild, Game Systems, Inc. for Middle Earth PBM, Graaf Simulations for El Mythico, Spiral Arm II, Realms of Fantasy, Continental Rails, Feudal Lords II, Galaxy, and Gameplan, Llucky Llama Games for You Rule!, Rebel Games for Gunners, and Sinbad's Games for Conflict 2000 (though also announcing that Rebels & Royalist, a Napoleonnic-era PBM game, is under development).



PBMer Tom Webster provides a very short one-third of a page article providing some basic procedures that everyone should follow, based upon Multi-Starweb Game #178. Just below Tom's article sits the PBM Company Ratings column for 4/28/97. Llucky Llama Games held the number one rating in that particular issue of Paper Mayhem, with a rating of 8.194 average from 50 people voting. Coming in dead last that issue was Claemor Entertainment, Inc. with a rating average of 3.800 from just 10 people voting.



Page #24 of this issue starts off with an article titled CTF 2187: Fighting Fire With Fire, written by Robert R. Woodward. The same page also includes a two-fifths of a page size (or thereabouts) space for the Advertisers Index. The least number of people who voted for a PBM company for this issue was 10, for Claemore Entertainment, Inc., while the most people who voted for any PBM company was 86 for Reality Simulations, Inc., whose average rating was 5.430 - next to last place in this issue's PBM Company Ratings.



A one-sixteenth size PBM advertisement for State Of War by Adventures Simulations adorns Page #25, followed by that exact, same one-third page Paper Mayhem ad on Page #26 that is an identical twin of the Paper Mayhem ad that appeared earlier in the same issue on Page #11. Editor David Webber probably didn't sell all of the ad space that he had available, so he promoted Paper Mayhem all the more.



Page #27 yelled PAPER MAYHEM BACK ISSUES that were available for purchase, squarely at you. The oldest issue of Paper Mayhem available on this list was Issue #21, and the most recent back issue still available at that time was Issue #82.



Still a few more pages left in this issue, which leads the reader to CTF 2187: Battle For Mars (Part Two), written by John C. Muir. A half-page ad for CTF 2187 run by Advanced Gaming Enterprises dominates the visuals on Page #29. 



A big list of PBM Game Ratings devours a whole page on Page #30. Stellar Warlords run by International Software gained a top spot rating of 8.000 average from 11 people responding, while Heroic Fantasy run by Flying Buffalo, Inc. netted the lowest rating score of 5.044 average from 23 people.



Page #31 featured multiple different conventions listed under the huge lettering that spelled out CONVENTIONS. On the same page in the lower right-hand corner is a one-sixteenth size combo PBM ad for CoupD'etat and Conflict 2000 run by Sinbad's Games. The CONVENTIONS column carried over to Page #32, devouring that whole page, as well.



The inside back cover is a full page PBM ad by Rolling Thunder Games, Inc. for the play by mail game called World War IV.  A full cover advertisement for Middle-Earth PBM run by Game Systems, Inc. finishes out Issue #83 on the back cover.

All the Latest News about Middle-earth PBM Games

Middle-earth PBM Newsletter for August 7th, 2025

Click the image below to learn more!

Image ad for Middle-earth PBM

* All content and images copyright © GSI.

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Image ad for Dutchman PBM game

Part 1 of a Multi-Part Interview

[Charles] Thus begins an interview with the designer of Dutchman, a currently-in-development multiplayer, turn-based tactical RPG with vintage inspired maps you can actually hold in your hands.



For those who know nothing about you nor this new-fangled Dutchman game that you've been working on, tell us a little bit about who you are, and how you got suckered into trying to create a brand spanking new play by mail game here in the modern era.

[Bryan] I discovered PBM in the early 90s, and then shortly after, also witnessed its "murder" at the hands of multiplayer online gaming. I only played a couple of PBMs for a short time back then, but always thought it died an unfair death. I had a soft spot in my heart for the old Flying Buffalo catalogs, magazines, and rulebooks. Fast forward to a few years ago, and I was surprised to find that PBM still had a heartbeat and a couple of active magazines (Suspense and Decision, PBM Unearthed). At that point, I thought: why not make a new game? I was looking for a personal project to work on, and a treasure hunting game based on the desert legends where I grew up seemed like a good choice.

[Charles] Your Dutchman website heralds "Real Paper. Real adventure." Is that just some kind of city slicker slogan, or what's that all about, and what will it mean to those who choose to play the game, once you open Dutchman to play?

[Bryan] The tagline is really a call to a certain kind of gamer, who would get excited about a certain kind of game. I think back in the PBM heyday, there were probably two kinds of people: those who tolerated playing through the mail because there were no other options, and those who genuinely relished the medium and everything it entailed (stalking the mailman, the feeling of the envelopes and physical papers to spread out on the table). I suspect the first group might never try a new postal PBM game, but I bet the latter would. And I further wager that younger folks who never played PBM fit the same pattern: a subset of them probably would be intrigued by this format...like someone mailed them a packet of long-hidden secrets and asked if they're ready to go on an adventure. Those are the gamers I'm trying to reach.

[Charles] What's going to distinguish Dutchman from any other game on the market, be they a PBM game or any other type of game?

[Bryan] At first glance, what's going to set Dutchman apart is that the premier experience for the game is going to be through the mail, and the game design is being aimed at that experience. Mailed turns will not be an afterthought, nor second option--the game is meant to be played that way. The same way some movies are meant to be seen on the big screen. You're going to see some new innovations in what PBM turn results can be today, versus what they used to be decades ago.



But to succeed, the game also has to be a good one. I think building a game people actually want to play is a lot harder than just making a nice looking one, so here I will stay humble and just say that I'm going to take my best crack at it, and rely on the small (but hopefully growing) PBM community to help me keep improving it, until it gets to where it needs to be.

[Charles] What's your best estimated and realistic time frame for completion of this game, and why haven't you already finished it by now?

[Bryan] As a one-man army, it's very difficult to estimate! I think the latter question is much easier to answer:



1) I've set high standards for the game, and



 2) I have a full time job and family, so time is limited.



This combination can be frustrating, but as a wise person on the PBM Discord once said: "Pour the concrete slowly." I learned by observing indie video games back in the day that there tended to be two kinds: The first was where the developer spent a lot of time making cool title screens, character art, and web content right away. The "fun stuff" to show everyone their ideas. Those projects usually burned out quickly, once the "slog" of engine development took over (a couple weeks designing and coding an inventory system and just about anything else starts to seem really appealing). The other type was, of course, the opposite: the developer would dig in and do all the boring stuff up front, then come back later and add the graphics and polish. Those projects seemed to have a better chance of seeing the light of day, so I'm trying to follow that method.


Now that I've finished dancing around your question...I hope to begin some form of public playtesting in 2026. The boring stuff is getting more and more complete, and soon, it'll be time to start adding on that polish.

[Charles] How many players can play in Dutchman, simultaneously, and what are you drawing on for inspiration to help you to ensure that Dutchman will feature what it needs to, in order to snag and retain players?

[Bryan] Player interaction will be a key part of gameplay for Dutchman, so right now, I'm aiming at having about 20 players per game, and maps sized appropriately to ensure people are regularly running into each other. As far as inspiration, I've honestly been finding it in a lot of the classic video games I played over the years. Everything from Diablo for action, Starcraft for strategy, Final Fantasy for the classic RPG experience. But also, card games like Magic: The Gathering and even Pokemon. I hope players of those games can find something to enjoy in mine.

Stay on the lookout for Part 2 of this interview in a future issue!

Image ad for Galac-Tac

* All Galac-Tac content and images copyright © Talisman Games.

Count The Numbers

PBM Discord List

08/05/2025

A quick look at the numbers for different PBM-related Discord servers!

MEPBM

https://discord.gg/DQ9BXf466R

Members = 322



PlayByMail

https://discord.gg/BBgs3E6zgC

Members = 319



Tribe Talk

https://discord.gg/efR6FztnAF

Members = 234



Atlantis New Origins

https://discord.gg/rhgjkP7K7G

Members = 230



Eressea

https://discord.gg/3wuHcudygj

Members = 182



Miskatonic University Alumni

https://discord.gg/zr93XMUhBJ

Members = 86



Phoenix BSE (Unofficial)

https://discord.gg/S6CzuXSkGj

Members = 73



RSI

https://discord.gg/Cc6JPjRsXM

Members = 65



Phoenix BSE

https://discord.gg/VcyaTtHwKB

Members = 55



SuperNova

https://discord.gg/SfR7ZyHENV

Members = 31



Green Sun: Rise & Fall

https://discord.gg/bBJGB3aqYH

Members = 24



Pals

https://discord.gg/x8rnxk4kYb

Members = 22



Empyrean Challenge

https://discord.gg/J5Fusz3Vds

Members = 21



Godstar Games: The Land

https://discord.gg/9NFRcJgZkY

Members = 19



Liminal En Garde

https://discord.gg/gd3UxYRRBT

Members = 19



Monster Island

https://discord.gg/BFUhf4B9Dt

Members = 12



Science City

https://discord.gg/aBwYMGB6Xj

Members = 10



Count The Numbers is a new column that I am authoring which is aimed at providing PBM gamers and the PBM nostalgia lovers among us some hard numbers about a variety of different things that touch upon the realm of play by mail gaming - especially the digital descendants of yesteryear's PBM games.



Years ago, I started the underlying concept, and presented instances of it going back at least as far as the original version of Suspense & Decision magazine.



Now, however, I have doubled down on the concept that PBM gamers of today don't really want to be kept in the dark about the PBM numbers. These aren't matters of national security, after all. People smart enough to play PBM games are intelligent enough to handle the numbers. So, why be stingy with them?



Formally, I started the Count The Numbers column on August 5th, 2025, with an article that I posted on the new PBM Patreon site. It was titled Count the Numbers [PBM Patreon] August 5th, 2025. You can read it, here, if you're a free level member of the PBM Patreon site.



If you're only a site visitor, but you don't - or simply won't - bother to take me up on my offer of free membership, there, then you'll miss out. After all, I don't limit all of my PBM-related efforts to just PBM Chaos, alone.



Part of the PBM Kirby Machine that I am building is you - each and every last one of you.



For PBM to survive, and for play by mail gaming to thrive, it requires participation on the part of a lot of different people. Even if you're not currently playing in any PBM games, like I am, we still need you to participate at some level and in some way. And that's why I nudge people as I do, in so many different ways.



Me? I hope to be returning to playing PBM games fairly soon. At the moment, though, I'm in the middle of this latest PBM initiative of mine. The various PBM initiatives of mine over the years have definitely left plenty of room for improvement, but even still, I like to believe that I've accomplished at least a few things in the Realm of Play-By-Mail that matter.



For now, though, enjoy this latest set of numbers that I bring to you. Going forward, I'll provide updates on this set of numbers, among others. Yer darn tootin'!

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Galactic News Network (GNN)

Stellar Commissariat Fleets Report

New Discoveries and Challenges in the Galaxy

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Not PBM - But Recommended

Paper.io 2 Teams is a great little game. I play it quite often. A time killer, some might call it, but it has an addictive quality to it. Just fun in a relatively simple, straightforward way. And best of all? It's multi-player! In fact, that's the best part of the game, I think.



In this game, everybody dies. Everyone gets killed. Sometimes, you manage to play a while, before fate - or a mistake - catch up to you, while other times, you'll die in a matter of mere seconds.

I love the game, and I think that it's great. You don't click your way to victory in this one. You just drive that thing with a mouse.



Hey, much like with play by mail gaming, that's what your imagination is for!



Give it a try, and see what you think.



 EDITOR'S NOTE: Teams Mode is the best mode! 

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Noble Knight Games PBM/PLAY-BY-MAIL GAME section

A variety of different items pertaining to PBM gaming available for purchase.

Play by Email (PBeM) & Play by Mail (PBM) List Index

This is Greg Lindahl's big list of PBM and PBeM games on the Internet.

# pbm-chaos channel of the PlayByMail Discord server

I was thinking about how we would go about contacting KJC and assisting them with coming up with a solid customer service communication line, but really, that burden is on them. I dunno. Toying around with bringing order to chaos, I suppose.

Adam Warlock

What this Adam Warlock fellow is talking about is the art of persuasion and the changing of habits. This is something that he wants to do, something that he believes would improve one particular portion or one specific segment of PBM gaming.



For it is written in the PBM Reminder List - Things To Not Forget:



Item #41 - The art of changing people's habits.



Item #129 - Our habit is our precious. We are all Gollum.



In the realm of other people's habits, none of us are at the apex of our power, where our powers of persuasion are concerned. Even if something makes all of the sense in the world to us, there is more to consider than just what we, ourselves, want or need or prefer.



Just as others have their habits, so do we. Yet, when was the last time that we changed our own habits, as they relate to play by mail gaming?


Habits are like Wildebeest. They are used to running wild and free. Other people's habits are naturally attended by other considerations. We only live our own lives, after all. And life is ever and always an exercise in competing priorities. Those at KJC Games set their own priorities for what is important and what matters the most to them, and their current chosen approach to doing all things PBM-related may well be as they are for a reason.



Thinking aloud in chat channels about PBM this or PBM that is all fine and dandy, but in all likelihood, it will likely fall into the Great PBM Abyss, never to be seen nor heard from ever again. But the Great Eye of PBM sees even into the Great PBM Abyss.



If KJC Games doesn't follow every chat or discussion group scattered all about the vast Internet of Things, then how will they know what others think or want from their approach to PBM gaming?



Thinking about contacting KJC Games is not the same thing as actually doing so. One does not instill order into chaos by doing nothing. Thinking about is not doing.



The PBM Reminder List - Things To Not Forget specifically says:



Item #125 - Be action-oriented!



While wishing wells no doubt have their place in the overall scheme of PBM things, they are never a proper substitute for direct action and timely communication. Yes, PBM companies are oft located in distant and exotic lands. And yes, PBM GMs dwell in their own respective secret lairs away from the prying eyes of the PBM nosy. Else, how would they ever get anything done?



If PBM GMs and PBM companies ever fail to read one's mind and absorb your PBM thoughts and wishes via some form of osmosis, then another path is what lies open to you, no matter who you are and no matter where you hail from.



In the vast realm and multiple dimensions of Comic Bookdom, an Adam Warlock exists. That Adam Warlock has a long association with something called the Soul Stone, also known in some quarters as the Soul Gem. Thus, it should come as no surprise, now, that this Adam Warlock of PBM fame finds his own PBM soul tested. Will he now scramble madly to solve his PBM predicament? Or will things remain the same for him and others who look to KJC Games for their PBM pleasure?



How will his pursuit of bringing order to chaos end?



But does not The PBM Reminder List - Things To Not Forget say?



Item #5 - The PBM industry of today largely ignores the creative potential of the PBM masses. Leveraging this massive, but scattered, creative force is imperative for maximizing growth of both the PBM industry and the PBM hobby.



Basically, the fans of PBM games are willing to help PBM companies and PBM GMs, and that's free energy that can be tapped into in order to grow the popularity of PBM games. With many computer games, for example, player communities routinely create mods for games, whereas with some PBM games, basic communication issues slow things down and impede progress and player sign-ups.



How long until the next PBM game starts? How many players have already signed up for the next game? Which games still need players? In this day and age, people interested in joining PBM games and giving them a try are still running into problems that should have already been solved long, long ago. Yet, problems gaining access to PBM games continue to persist. Why?

In the current instance, though, it is not a question of KJC ignoring Adam Warlock's desire for them to improve either customer service or communications with their PBM customers. After all, he has lamented aloud in an obscure chat room somewhere, and his voice and his cry are muffled by the physics of his location. He can communicate, but they have not received. Is this an episode of Gilligan's Island come to life?



Comic Bookdom isn't the only place that could use a few superheroes. Play-By-Mail gaming could use some, as well. More than a few, in fact. Sometimes, habits are the hardest of all things to change. Changing our habits requires concerted, conscious effort. And habits tend to become habits in the first place for a variety of different reasons - some of which are good, and some of which are not.



The Great Eye of PBM has taken notice of Adam Warlock and his plight. But will KJC Games?



Not everyone follows PBM Chaos, you know, but chaos in PBM follows everyone.

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It is 12:28 AM, as I begin to write this column for Issue #40. Just after midnight, as some might say, or close enough to the Witching Hour for government work.

This issue is probably longer than it should be, even though it probably doesn't contain a lot, or nearly enough, of stuff that you actually like and want and prefer. Feel free to complain to my staff - if you can find them. Which probably won't be easy, since they don't exist.

Since it is technically Monday, now, here where I am, this issue should publish sometime later on, today. Issue #39 ended up with more typos in it than even I can justify, with several in the Editorial, alone, and the worst offender being that repeat of "Through the eyes is Captain of the Ship Starfire, Harry," which should not have appeared, at all, in the text below the link for Dungeons & Dragons at a Distance: Early Play-by-Mail D&D. I've pondered that error a bit, ever since I discovered it, post-publication. I'm not sure, exactly, how it happened, since I added those one by one, writing in the text below those links in The Great Eye of PBM section, before going to the next one.

Yes, I did do a simple duplication of the previous link block in Sender, but maybe I somehow inadvertently did a CTRL-Z operation, or did one just one time too many. I invariably end up kicking myself in the ass, whenever something like that happens, but I can't pull the e-mails back, once I hit that send button to publish the issue. Granted, it's a first world problem, and not a crisis, but it is damned annoying, and attempts to proofread each issue typically prove to be spotty and imperfect. What else is new, right?

Things run together, sometimes. Especially words. The human mind routinely succeeds at reading right past all kinds of errors. Mine does, anyway, even if yours doesn't.

But let's not dwell on it, even if I do, perhaps more than I should.

This month of August 2025 is a third of the way gone, already. Earlier on Sunday, I was thinking that I really do need to start laying the keel for the issue of the PBM magazine that is supposed to publish on either September 1st or October 1st. I gave myself that flexibility for this first issue of an actual PBM magazine named and designated as such in quite a while. I'm not sure, yet, what all it will include. It doesn't appear as if anybody out there is going to take pity on me, and send me some articles to include. That, in and of itself, won't stop the issue from publishing, though. I'll just hammer right through it.

That list of mine, the one that I designated as PBM Reminder List - Things To Not Forget, it now contains a total of 143 different items. This is as good of a time and opportunity, as any, for me to share another item from that list. So, here you go.

Item #81 - Call this list Thor's Hammer.


An appropriate name, I think, since this list, itself, already helps me to hammer things out. It has become my trusty sidekick. Longtime PBMer Richard Lockwood has Hans, his trusty sidekick, and now I have one of my own - Thor's Hammer, which I carry around with me a lot, lately. It has become a powerful tool and weapon in my arsenal to drive this latest PBM Initiative forward.

Hopefully, between now and when I actually publish this issue later on, today, I won't forget to include a link to a PBM Poll specifically focused upon this issue, Issue #40. If I do flub it and forget to include it, the world won't end. I could also send out another e-mail with the link to that PBM Poll in it. In fact, that might actually be the best way to do it, as more people would probably participate in it, if I went that route. In the future, I might test doing PBM Polls for various issues of PBM Chaos different ways, to conclusively determine which way is the best way, all speculation aside.

As late as Sunday, individuals were still finding Issue #39 in their e-mail in-boxes. Of course,  most likely weren't even expecting it, and as such, probably weren't on the lookout for it. And anytime there are extended gaps between me publishing any PBM publication that I have ever launched, you always end up losing some people. Their attention simply shifts to other things that they've got going in their respective lives. Sure, maybe some become frustrated and just eventually give up on me and whatever PBM publication I am involved with, never to be seen, again. But as PBM gaming remains a hobby interest of mine, and not a business pursuit, there's not really ever likely going to be ay 100% total retention of readership. For better or for worse, that's just reality.

Some particular PBM games, in some instances, have PBM-related newsletters of their own, and at least some of them probably have proven themselves to be more reliable in their publication frequency over the long run, compared to my own humble efforts at crafting and publishing PBM magazines and newsletters and mailings. But their focus tends to be much more narrow than the focus of the original Suspense & Decision, PBM Unearthed, and PBM Chaos have been.

And in case you might be wondering, the answer is yes, I do know what Thor's hammer is actually called - Mjölnir. I was a fan of Thor comic books long before I ever became a fan of play by mail games. When I was a young kid, my Mama worked in a textile mill, and one day, she brought me home this spool thing that was damaged and no longer any good. My imagination being what it was back then, that spool soon transitioned into Mjölnir, and I would sling it at all kinds of thing. Ah, to be both young and the God of Thunder! Such pleasant little memories.



With age, there comes a propensity for repeating one's self and the telling, again (and again), of stories. Apparently, an affinity for play by mail gaming does not provide one with immunity from such. So, bear with me, if you will, in those moments when my age gets the better of me.



And speaking of age, I wonder how my Duelmasters (er. . .Duel2) buddy, Wayne Smith, is doing? Just knowing him is a fountain of youth all its very own. He has a few years on me, but he's definitely a much better storyteller than I am. Or maybe he just has much better stories to tell than I do. If only he could learn to play golf.



The great bonding agent for play by mail games, more than any other, is nostalgia. A very simple concept, one that has unlimited tendrils that can latch onto us and dig down deep into our PBM memories. Nostalgia is probably the most desirable quality that I can imbue any PBM publication with, yet how to actually do it poses a right considerable challenge for me. All that I can really do is take stabs at it.



With every death or departure of a PBM gamer or a PBM GM, the play by mail community as a whole loses an irreplaceable and unique commodity - specific PBM memories! Yet, PBMers hoard their memories of play by mail gaming far more than they ever share them. Entire PBM legacies are lost, this way. Yet, it repeats itself, over and over and over. Lost and gone forever. So sad, so tragic, such a terrible damned shame.



Me? I'd love to have them, so that I can share them, but there's nobody lined up to send their PBM memories to me. Which is why you don't get to read them. Remember that, the next time that you wonder or feel that PBM is either dead or dying. People just don't take action to make it happen. It's just not a priority. Besides, they can always just do it later, right? Maybe, but the truth be told, there's not always a later. Just ask any PBM player or PBM GM who has died, already.



No sense of urgency. Just plodding along. Is that what the "P" in PBM stands for? Plodding?



There's more truth in that, than any of us would probably care to admit. But what if we can't remember our PBM memories? I know that feeling. Most of mine have already long since evaporated into the mists of time. Add them all up for everyone in PBM who can't remember most of their PBM memories of their actual, first-hand PBM experiences, and see what your final tally looks like, when you get them all accounted for.



Do you reckon that anybody will send me anything to include in Issue #41? It's right around the corner, you know. Next Monday - August 18th, 2025. Dare to be different from the rest of them. Send me something. It doesn't have to be long-winded, like me. Somebody out there will be glad that you did. And if you do, who knows? Maybe one or more of them will then write in, and tell us one and all how much that they liked reading what you had to say. It really can be like pulling teeth, at times, to try and persuade and convince others to send something in. It gets old. It grows tiring. It becomes monotonous.

But none of that will stop Issue #41 from publishing. Come Hell or high water, it will publish.



There's lots of links in this issue. I hope that you'll find something among them that interest you enough to check it out. That's one way to make an issue of PBM Chaos bigger than it at first appears to be. Bringing you PBM-related stuff from afar, PBM stuff that lies elsewhere, but which I try to make it handy and convenient for you to find and experience. I even included a number of links to PBM stuff on the PBM Patreon site.

I do encourage you to visit that PBM site, and to become a free member, there. As always, though, the choice to do so or to not do so lies solidly with you. It's part of my overall PBM efforts, now, and in fact, it is a central pillar to this current broader PBM initiative of mine. By becoming a free member there, you support my PBM efforts. Not that you have to, of course, but from my perspective, it would be both nice and helpful.



Until next issue, send me an e-mail, if you get a chance, and let me know that you're still alive, and that you're still interested in PBM gaming!!

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