| GNN — Galactic News Network  |  
  |  
 Issue Number 3 • August 24, 2025  |  
  |  
 * GNN compiles this issue from planetary dispatches and archival operational logs reviewed by our editors.   Ralleb Storms Dukara 5 as Defenses Collapse in Opening Assault By Tessa Marik, GNN Languan Bureau Dukara 5, Languan Worlds —Planetary sensors confirmed the arrival of a Ralleb battle  group before dawn. Within hours, Defense Control reported orbital scans followed by a ground assault estimated at 100 divisions. Localofficials say 2,000 Ralleb troops were killed in the first wave, while Languan casualties reached 10,000 as defenders were pushed back from outer redoubts. Authorities now concede planetary defenses have been overrun, with ad hoc formations falling back to urban strongpoints. Communications ministries warn of intermittent sensor blackouts as the occupying force consolidates landing corridors. Regional analysts say the rapid collapse suggests prior mapping of defensive networks, likely from earlier probe passes. Civil shelters remain at capacity; GNN cannot independently verify population displacement figures at this time.  Rapjia 2 Torpedo Wall Bloodies ORREY INC; Insurgency Sparks on Surface By Harkan Vey, GNN Quezal Desk Rapjia 2, Quezal — After sensors flagged an ORREY INC fleet entering orbit and conducting scans, Rapjia 2’s coastal batteries launched a 40‑torpedo defensive salvo. Battle reports show three RSCL‑class ships destroyed—one by catastrophic critical hits—with 18,133 total damage tallied against Marauder 7 warships and 5,192 against Rift‑class light cruisers. The attacking flotilla subsequently withdrew to deep space, according to Defense Control.  Planetary leadership confirms a guerrilla offensive is now underway on Rapjia 2, aimed at disrupting any follow‑on landings and targeting collaborator infrastructure. Security services simultaneously detected unauthorized off‑world transmissions attributed to CEREBUS, pointing to an information‑warfare component layered onto the raid. Neighboring worlds Okver 2 and Lunja 2 also report hostile scan activity, suggesting a broader reconnaissance screen across the Quezal corridor.  Probes and Pressure: Nido 1, Lihara 2 and Sequah 1 on Edge By Oren Thali, GNN Frontier Watch Mamore & Onega Systems —A FRAMIS flotilla entered Nido 1 orbit, executed a full-spectrum scan, then departed without firing—an apparent data‑gathering run. In the Onega belt, Lihara 2 recorded scans by a SUNGRACO task group, while Sequah 1 logged a separate unflagged fleet sweep. Defense officials across these worlds have elevated alert postures and are hardening comms relays. Analysts read the pattern as multi‑empire competitive mapping of approach vectors ahead of the next campaign turn.  Markets & Mobilization: Factories Surge, Militias Swell, Smugglers Caught By Lysa Darmon, GNN Business & Security Tristak Colonies report a manufacturing boom with 69 new production centers brought online on Xonphren 1, a move expected to rewire local logistics and shipyard queues.
   On Qualman 5 in the Seven Moon Worlds, CEREBUS offloaded 229 cargo units, with the Trade Center booking 801 RUs in fees—evidence of brisk commerce despite regional instability. Within the Kvizier Empire, recruitment on Frommana 1 yielded 77 new guerrilla units (now 417 total) at a cost of 580 RUs, signaling a long‑war posture by planetary authorities. The cybernetic faction Gorkhan 7 reports Fleet 20 in orbit at Xaopia 1, where exports remain capped at 20% due toa worker shortfall; 230 cargo units were loaded for immediate lift to stabilize revenue.  In the Nicaean sphere, a crackdown netted Mutos of Rhatsibahn smugglers on Gikola 2,with contraband seized valued at 1,600 RUs—a rare bright spot for customs amid rising interstellar traffic.  Additional Alerts By Desk Staff Japrad 2 (Tristak Colonies) and multiple Quezal‑adjacent systems report continued orbital scan activity. Authorities urge civilians to maintain shelter protocols and conserve bandwidth for priority traffic.  End of Issue Number 3  TAKAMO www.takamo.com  |  
  |  
 Star Fleet Battles Online (SFBOL) is developed in cooperation with Amarillo Design Bureau, Inc. to be a Star Fleet Battles game service. Subscribers are able to play SFB games over the Internet with other subscribers around the world. SFBOL is designed to allow subscribers to compete in an environment that emulates face to face play. The difference is the computer interface which augments or automates many of the mundane tasks of game play such as energy allocation, moving counters across the map, dice rolling and damage allocation.  Subscribers may play as many games as they like during their subscription period.Throughout the year, Franz Games will host exclusive online Rated Ace Tournaments and subscribers can also compete year round via an online ranking system.  The Star Fleet Battles Online service will provide all required Star Fleet Battles software and server connectivity for the basic subscription price.  |  
  |  
 * Star Fleet Battles Online is owned by Franz Games, LLC. * * All Star Fleet Battles Online content and images copyright © Franz Games, LLC.  |  
  |  
 A quick glance at how subscribers read PBM Chaos  |  
  |  
 When people read issues of PBM Chaos, what web browsers are they using? I have no idea what web browser that you're using to read PBM Chaos with, but it's probably one of these web browsers.
  As for myself, I usually use Mozilla Firefox, more times than not, but I also open issues of PBM Chaos via the link that I send out, every time a new issue publishes (to check links and to browse or to proofread, from time to time) after opening the links in Thunderbird e-mail client software, which is what I use, these days, for my e-mail client program of choice. Is Thunderbird a web browser, also? Maybe it has one built in. Or maybe it's an add-on component that's installed separately. I'm really not sure.  PBMers prefer to use different web browsers, just as they prefer to play different PBM Games, from the looks of it. Some prefer to stick to the same old web browser, whereas others prefer to explore newer options over "old reliables."  From time to time, I download and try different web browsers, but not as often as I used to. These days, I primarily rely upon Mozilla Firefox for my web browsing needs. By pure coincidence, I recently downloaded and installed a web browser called LibreWolf, a custom version of Firefox, focused on privacy, security and freedom. I've barely used it, thus far, so I can't really render an opinion on it, yet.  |  
  |  
 The Isles is a hand-moderated Play By Mail (PBM) game set in a fantasy world where trade and commerce are more important than lords and kings. The game is run by a Games Moderator (GM), who processes players’ actions and determines the outcome of their choices.  |  
  |  
 * All The Isles content and images copyright © Roy Pollard.  |  
  |  
 Nice one mate! I'm playing two games - The Isles and The Land - waiting for turns from both GM's. They are old school hand mod, single character sword and sorcery games and I love them both. Great turns, well written and very interesting with tons of lore. Perfect for me.  Indie Spin  |  
  |  
 Science City Creator Tom Stockel Speaks!  |  
  |  
 PBM Chaos corners Tom Stockel for an interview  |  
  |  
 What, exactly and specifically, is Science City?  Science City is a super heroic role playing game taking place in an original universe, and by “original,” I mean is not part of an established universe (i.e. The Marvel/DC cinematic/comic universes).  Tell PBM Chaos' readers a little bit about how you got involved with Science City, and was it your creation?  I stumbled across online role playing back in 1999 with Star Trek play by e-mails/sims. After starting up a Star Trek pbem myself (The Lionheart), I decided to try running a super heroic pbem.  Why does Science City matter to you, and why should it matter to other gamers who have not played it before, or who have never even heard of it before?  It matters for a couple of reasons. The first is, it is my principle creative outlet. If you looked at the Discord server, you would see a great deal of background information. All of that has accrued over more than two decades of play. The second is, over those years, I have made some long-lasting friendships with some people online.  Is Science City a PBM game? Not in the "Is it played via the postal service?" sense, but rather, does it play as a traditional PBM game plays, aside from how players send turn orders and receive turn results?  While I have been tempted to run games using other formats (i.e. forums), I have always felt most comfortable running my games using e-mails via a mailing list.  How long has Science City existed as a game, and how popular has it proved to be with players of it?  We are approaching the two year anniversary of the current iteration of Science City. Before, there was a run of about two and a half years. And before that, there were a couple of iterations with varying degrees of success. By far, the longest successful run I had was the original Vindicators game, which ran for about eleven years. Science City takes place in the same universe.  In the span of time that Science City has been running as a game, what major changes have been implemented since it first began?  I was originally using Yahoo Groups way, way back in the day. Sadly, I wish I had saved all that information - if anything, for nostalgia’s sake. I later migrated over to Google Groups. These days, I am using groups.io, and it’s worked well for me, so far. Why I switched over from Google Groups…I have no idea.  In terms of game management, I used to use html editors and crafted crude web sites. I’m not kidding, they were very bare bones. Then one of my players turned me on to Obsidian Portal, which was useful, but if you wanted to take advantage of better features, they charged a modest fee. When another player told me about Discord, I immediately switched over, and used it for OOC chat and a place to share background information. So, I’ve attempted to find ways to make it easier for me to facilitate communication with players and provide information regarding the game.  What is the most number of active players that Science City has ever had at any point in time, and how many active players does it have, today?  Back in the Vindicators days, I had, I think, ten active players at one time, which was quite a handful. Right now, I have six active players. I am communicating with two potential new players.  From your perspective as GM of Science City, what do you think that its chances are for continuing on indefinitely into the future?  Honestly, at this point, I don’t see myself ending the game anytime soon. I have had setbacks in the past that have caused me to go on hiatus between games, sometimes lasting months. But I always come back.  Are you the original creator of Science City, and if so, how did you come up with the name for it?  I am the creator, although I have never denied that I pull inspiration from many sources, from comics, to anime, from motion pictures like Barry Gordy’s The Last Dragon or Remo Williams, Big Hero Six, Megaforce, The Warriors, Xanadu and others, to the City of Heroes MMORPG (which is still around). As for the name “Science City,” it came to me before I discovered that was what the Soviets called purpose-built metropolises where scientific and technological research took place. At that time, after The Vindicators game folded, I began focusing more on giving the city more “personality,” expanding more on the various neighborhoods. Before, Motor City was just a hi-tech Detroit. As Science City, it became even more unique.  If you were to break it all down into component pieces, what would you describe the very heart of Science City is, in game design terms, that thing which more than anything else makes it what it is?  Hmmm, hard to say. I’ve been involved in other pbems over the years, and I don’t think there are any substantial differences in regards to game mechanics. I’ve spoken to other GMs from rpol.net, and their games run on systems (i.e. Champions), but a vast majority of Star Trek pbems/sims (at least all the ones I’ve dealt with) never used a system.  I think what largely sets it apart from most pbems I have seen advertised over the years is that it takes place in a non-canon universe, so there are no X-Men, for example. I think this is a strength and, I suppose, a bit of a weakness. As a strength, I don’t have to deal with the issues of canon or questions about what era of X-Men I am focusing on, or if it is comic based, X-Men ‘97 based, or motion picture inspired. And that can be a weakness, as well, because potential players come in, look at the now ridiculously large amount of background information for Science City, which has accrued over a period of twenty five years(!), and it might potentially scare them off. There is a comfort in a familiar fictional universe they are familiar with.  What is the best sales pitch that you can think of for Science City?  Two things. The first is, it is a non-canon universe, so I think that can provide players with a unique role playing experience. But the principle reason I think people should join are the players. Barring a few examples over the years, I have been blessed with a core group of wonderful players. I have known some of these people for twenty five years, who have popped in and out of the various games. They are wonderful people, and I consider myself blessed that some have put up with me over the years.  How much, if any, do you routinely advertise Science City, and what outlets do you advertise it on?  If I have a core group of about six players, I don’t advertise at all. When I do advertise, I do so on various dedicated game advertising Discord servers, Facebook groups, and a groups.io mailing list called RPG Player Sanctuary. There are some web sites like rpg.net where I advertise, as well.  Have you written articles about Science City, before, and if so, do you have download links for them, so that any interested parties could read them?  I used to write a blog called GM’s Revenge, where I used to talk about being a GM, among other things. I submitted posts over a period of about four years, but after a bit, I simply ran out of things to say. I think I had given about as much advice as I could think of regarding how to run a game (And if it sounds arrogant for me to presume I have things to say about how to be a GM-or “moderator,” as some people call themselves, I have been involved in role playing games going back to first edition Dungeons & Dragons, playing table top with pencils, paper, and dice. Yeah, I’m that old.), and I grew tired of GMing. I checked that last article from 2013, and I remember that was when The Vindicators had ended and I felt burnt out. Thirteen years was a helluva run.   Anyway, you can find the old blog here, and you can see in the end it was just me posting a song of the week.  Can you provide some brief examples of how to play Science City as you envisioned it should be played, versus how not to play it?  Hmmm. Well, it’s a cooperative game, meaning players should be working together to solve problems and they should be interacting with one another. Also, players should be running their own characters, describing their own actions. Players should post at least once a week, but if they want to post more often, I sure as heck never objected to that. :) Players should never describe the outcome of their actons; that’s for me to decide. They shouldn’t be describing the actions of NPCs or GMPCs; again, that’s what I’m there for. I’m sorry if all of that is vague or doesn’t properly answer the question.  On a personal level, what are some of your favorite non-Science City games of any genre or medium that have brought you the most enjoyment over the course of your life as a gamer?  Okay, there’s a bit of a back story here, so sorry if it’s wordy. In 2014, I was very depressed. I wasn’t running any online pbems, and I hadn’t been involved in any table top role playing in a long, long time. And then I attended a game convention at Oakland University, where I met a friend of my brother, Cal. I hadn’t seen Cal in years, and it was great talking to him, again. When I confessed my depression, he suggested I run a table top game again, that he and his teenage daughter Marlena would be down for that. Soon, my friend Chuck was on board, and he brought in his friend Brian, and I ran them through a Champions Pulp adventure game every other Friday for almost eighteen months. Then, I put that game on hiatus, and I ran a superhero game for a while, but it didn’t work out. Sadly, before I could revisit the Pulp game, my work schedule changed, and we couldn’t meet any more. In retrospect, I wish I could have finished that Pulp game. But for that year and a half or so, I was very happy, and I think all my players were, as well; it was a wonderful time. Calvin died four and a half years ago of a heart attack. I still sometimes think about him. I’ll never forget that he helped to get me back into role playing games, again.  |  
  |  
 PlayByMail PlayByMail is a platform for designing, managing, and running play-by-mail games—games played entirely through physical mail, not online. [NOTE: Click the link in orange letters to access and visit the site!]  |  
  |  
 Of Maps & Men Of maps & men is a map making game played using the postal service. [NOTE: Click the link in orange letters to access and visit the site!]  |  
  |  
 ForeverDex ForeverDex is a game played through the post where you discover, draw, and document mysterious and magical creatures! [NOTE: Click the link in orange letters to access and visit the site!]  |  
  |  
 Phoenix: Beyond the Stellar Empire Phoenix: Beyond the Stellar Empire is a game set 200 years in the future, and is the direct digital lineal descendant of the original Beyond the Stellar Empire play by mail game. [NOTE: Click the link in orange letters to access and visit the site!]  |  
  |  
 Starweb Previously run by Flying Buffalo, Inc. and now run by Rick Loomis PBM, Starweb is a multi-player, hidden movement, play by mail strategic space game, one that starts with 255 star systems in the game. [NOTE: Click the link in orange letters to access and visit the site!]  |  
  |  
 While you snooze, The Great Eye of PBM scours the Internet, seeking out PBM-related goodness so that you don't have to.
  A-tisket, A-tasket, put PBM in your basket! You'd better play now, you can't play from your casket.
  Just imagine if you had a list of every game ever made, as well as every game that never made it to completion. Tell me, what would you do with it? Could you even read it all? How big, how long, do you think that such a list would be?
  If play by mail gaming ever desires to recover its lost crown at the Table of Gaming, then PBMers will need to begin elbowing their way back to a better seat at that table.
  And you can't do that by doing nothing.
  For a little bit there, I thought that we were going to have a PBM Tent Revival. Well, if it can't be a game, maybe there will still arise a column about play by mail gaming by that very name.
  And whatever became of the Mad Scientist of PBM, Mark Wardell, and that Galactic Empires PBM game of his? Don't think for a second that I am not looking - nay, scouring - the Internet in my bid to hunt down some new tidbit, some recent morsel, about this game. Where are you at, Wardell? Come hither, and out of that damned secret PBM lair of yours!
  It's not as if he hasn't read an issue of PBM Chaos, recently.
  Oh, he's out there, all right. Just tinkering away. Such PBM madness!  And Dutchman, don't think for even a second that I've forgotten about you.  There's more than enough in this issue of PBM Chaos for the whole lot of you to read. Thus, I'll bother with you no more!  |  
  |  
 "General PBM efforts are, at times, viewed as being akin to pollution or spam, in some single-game-focused PBM player communities."  |  
  |  
 Item #120 PBM Reminder List - Things To Not Forget  |  
  |  
 * All Galac-Tac content and images copyright © Talisman Games.  |  
  |  
 The Return of a PBM Player  |  
  |  
 It’s 2022, decades after my last attempt at PBM gaming. Over that time, Monster Island has sometimes invaded my thoughts. How’s that big old island getting along? Did Adventures By Mail (ABM) expand their Magic: The Gathering (MTG) empire? If you didn’t know, in the early days of MTG, ABM sold card packs which they would include right along with your Monster Island turn results. I suspect they would include the min other game results, too, but I was singularly focused on the tales of my Ruks: Johnny Triangle and Grendel (the first iteration). I’m surprised I remember their names! I bought a few packs of MTG: The Dark, but they, along with all my 20th-century Monster Island turns, are lost to the trash bins of history. Or literal trash bins.   One weekend during late September of 2022, I decided to check in on my old pals on Monster Island and ABM. As you likely know, ABM is history. By that time, it’d been history for close to 20 years, from what I could discover on the World Wide Web. I’d missed all the forays into AOL and Yahoo message boards. There were many island religious wars.Towers and Forts were erected while Temples were rebuilt and dedicated to the Gods. What’s this about demigods? We will leave that be – spoilers are no fun.  I found the PBM Discord. I connected with players whose Wayback Machines covered PBM gaming decades before my discovery! I also stumbled upon a little company in the UK that continued to process Monster Island start-ups and turns – KJC. I submitted a new version of Grendel – a Furrcat with aspirations of Fuvite glory. A few weeks later, turn 0 landed in my newly minted Yahoo mail account. KJC’s email servers don’t play kindly with Gmail.   I played for about a month. I hung out on the PBM Discord server. I met players deeply invested in Quest, another KJC game. That, too, was set aside after a month. I tried Ilkor, but it died. I tried another similar game, but I didn’t care for the GM. Nothing stuck. Lightning did not strike in 2022/2023. Back to Marvel: Contest of Champions, I went!
  But wait –there’s more. 2025, the Rise of a PBM Player, is coming soon!  |  
  |  
 PBM company, Adventures By Mail, is long gone, now, but it's not forgotten - especially not by Joe Franklin, one of many who still have fond memories of playing PBM games with ABM.  |  
  |  
  |  
  |  |  
  |  
  |