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Head into NVM for fun this February!
Explore and play a genre-spanning lineup encompassing both favorites and lesser known titles - then hit the arcade for the coin-op classics!

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FEATURED THIS MONTH

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Sonic Gems Collection

(2005)

Developer: Sonic Team



Several Sonic games crammed onto one disc, including Sonic CD and Sonic the Fighters!

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Contra

(1988)

Developer: Konami



One of the most iconic "run and gun" shooters out there. Even better with co-op!

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Need for Speed: Carbon

(2006)

Developer: EA Black Box



Need for Speed with an emphasis on drifting and territory. Defeat rivals to become the top racer!

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Shinobi

(2002)

Developer: Overworks





Revamped Shinobi with a new ninja sporting a flowing red scarf. Fast paced with stylish swordplay.

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Psychic Force

(1999)

Developer: Taito





Arcade-style airborne combat. Fighters engage with both fists and force!

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Soul Blade

(1997)

Developer: Namco





The beginning of the tale of souls and swords. One of the early 3D weapons-based fighting games!

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Pinball Action is an electronic pinball arcade videogame developed and released by Tehkan (later known as Tecmo) in 1985. Gameplay takes place within the on-screen pinball field but - as a selling point - players can "warp" between the four play fields after certain conditions have been met. The game is operated with the control pad buttons that act as flippers along with a "shake" (tilt) button. The novelty of "video" pinball started in the late 1970s and allowed for a small market even into the 90s and beyond. For space-conscious arcade owners and some pinball aficionados, it seemed like a decent compromise that combined multiple machines while reducing costs.

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Rad Racer (released in Japan as Highway Star) is a videogame developed by Square and released for the Nintendo Entertainment System in 1987. At the start of the game, players can choose between a Ferrari 328 or Formula 1 racing car. There's a normal acceleration and braking mechanic in place, but the defining feature of the game is the turbo button which can take players up to a top speed of 255km/h (158mph). Traffic and sharp turns can become hazardous if players collide with objects on the edge of the road (resulting in some terrific car flipping sequences by NES standards). An additional selling point came in the form of 3D glasses that players could use by toggling a button to switch to stereoscopic 3D visuals. Rad Racer later achieved some popular culture acclaim by being one of a handful of NES titles featured in The Wizard film (1989) where it was played...with a Power Glove.

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Programmer Dan Kitchen recently unearthed and donated his source code for his long-lost Activision 2600 prototype, The Levee Game (1983). Also known as the Dam game, the object is to guide Keystone Kelly around this platformer style game while repairing cracks in the dam. Players can also maneuver barrels under the leaks to collect the water. The main object is to keep the rising water at the bottom of the screen from getting to the top. There aren’t too many unreleased Activision games, so let’s hope that Dan decides to revisit this game one day!

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No new high scores this month. 

Keep at it, players!

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    One of the casualties of the 1983 North American videogame crash was the Arcadia 2001. Designed by Emerson, this system had a different concept than most other consoles on the market. Instead of solely manufacturing their own system, they licensed the technology to Bandai to be used in similar consoles all over the world. The Arcadia 2001 and its games exist under many different names - so when you see a Hanimex, Leisure-Vision or Leonardo console, it's an Arcadia 2001 inside. The system did not sell well in the US and was discontinued after just 18 months on the market.

    We can ALWAYS use help!

    Monetary donations are always appreciated as there are significant costs involved in managing, maintaining, building and displaying a collection as large as the NVM archive.

    Even if you can't help monetarily, we are always looking for games and consoles to add to our library. Due to the highly interactive nature of the museum, systems go down all the time and are in need of replacement or repair parts. If you have any unused consoles, computers or games around the house, please drop them off at the museum or email us at [email protected] and we'll give them a good home!

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