Happy New Year!
Thus, PBM gaming has survived for yet another year. I count that as a good thing. PBM Chaos rings in the new year, also, so maybe that counts as another good thing. None of us are promised tomorrow, so we never really have a way of knowing 100% what will last or what won't, but that's the same as it's ever been.
The PBM Maze has kicked off, so we'll see how that little experiment goes. But we only get to see how it goes just a little bit at a time. Each map segment that forms players' turn results is 300x300 pixels in size, when it leaves my hands. But none of the players know the actual full dimensions of the entire maze - and probably won't for a while, yet. Not for multiple issues of PBM Chaos, anyway.
At the very end of last issue, two items were listed as Coming Next Issue (which is this issue), and those were PBM Information Vacuums in the Age of Information (an article) and Mapping Resources (which take the form of links to various different options that you can help you to create maps. You will find those in this issue a little further down.
I invested a lot of time on this issue. Hopefully, it shows. I can't really include PBM articles by other people, if they don't send them to me to include. However, I did include a Table of Contents for this issue. Hopefully, I included most everything contained in this issue within it.
PBM Survey participation was rather disappointing, even if not entirely unexpected, but then it began to really pick up, after I sent out a standalone e-mail for it. Maybe PBM Chaos readers just somehow overlooked the links to it that I included in last issue, or just didn't feel like participating, at that point in time.
The PBM Survey results in this issue contain participants' responses through the first 56 participants. This was so that I could try and get this issue done, and not wait until the last minute to try and shoehorn all of the survey results in. I am aware that more individuals are continuing to take the PBM Survey, and responses from those individuals will be included in a future issue of PBM Chaos. That's just how the PBM ball bounces, sometimes.
It's late, here - almost one in the morning, and I think that I am just about to call it a night. Perhaps I should go back to publishing shorter issues of PBM Chaos. The long issues likely won't last forever, but I have tried to pack a little meat on the bones of the issues, lately, so as to not send something out to you that is little more that PBM skin and bones.
It's always surprising, even after all these many years, how refreshing even a portion of sleep can be.
That image in the lower right corner of the table of contents for this issue is A.I.-generated art. It was one rendition of many that I had the artificial intelligence to generate, just to fill that block of otherwise empty space. I asked the A.I. to create Asgard, home of the Norse Gods. And the variety of depictions that it provided to me was considerable. Now, this is not how I envision Asgard to look, but all things considered, I liked the way that this piece turned out. So, maybe this is Asgard and maybe it isn't, but one thing is certain - it's someplace.
Personally, I would much rather fill empty space with human-generated art or writing, but the readership of PBM Chaos has not seen fit to bestow endless literary and artistic wonders upon me for this particular issue, and so I am relegated to adapting and improvising (as is often the case, for better or for worse).
The list of mapping resources that I included for you all in this issue of PBM Chaos is a fairly decent one. I hope that you enjoy it, and that at least some of you are inspired by it to begin creating and tinkering with with possibly laying the groundwork for a new PBM game of your own.
And this term "PBM," why even bother to retain it? If for no other reason than because it is a link to our past, a connection with our heritage and our history, a bond with our turn-based gaming roots. Oh, to be certain, there are lots of different kinds of turn-based games, but not all have claim to an era when turn-based games provided turn results that arrived, literally, in your actual, physical mailbox.
That was a handy option to have, and it was a true and unique sort of pleasure to find turn results in an envelope from one or more play by mail companies, when you would open the door on your mailbox. It was - and remains - entertainment that's a form which is sui generis, something entirely of its own sort, something of its own kind. Unique, but honestly, truly unique.
On the one hand, no, the medium through which a given turn-based game doesn't really matter, as long as you're having fun playing it. But simultaneously, the turn that one received and the fun that it brought was only one part of a much bigger entertainment equation. The very act of opening one's physical mailbox, and lo and behold, inside would sometimes reside turn results - man, what a feeling!
That, too, was - and is - an experience all its own. Receive turn results through e-mail or via a web interface doesn't mean that you don't have fun, but speaking just for myself, the sum totality of the overall experience isn't the same. Something's missing.
Furthermore, digital forms of turn-based gaming seem to imperfectly, at best, duplicate the unbridled "sense of anticipation" that postal gaming of old perfected a long, log time ago.
With digital turn-based games, new possibilities arise! But I've seen nothing that leads me to yet conclude that the digital gaming mediums can actually replicate in full measure the whole old school postal gaming entertainment experience.
Question #4 of the PBM Survey yielded some interesting responses. Pay special attention, if you will, to all of the different ways that individuals describe PBM gaming.
And on that note, I now bring this "PBM editorial" to a close, that I might prepare to launch it into the PBM Aether, where hopefully, each and every last one of PBM Chaos' readers will soon have it in the palm of their digital hands. I do hope that you all enjoy it, but whether you do or do not, please consider taking some time out, afterwards, to write in and tell me what you thought of it.
By pure coincidence, the theme song for the old TV show, M*A*S*H, is playing in the background, as I sign off. Talk about timing. Happy PBM reading and happy PBM gaming!
Charles Mosteller
Editor of PBM Chaos